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SpiritFall

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Devlog

  • Postmortem: What'd've learn?
    September 01, 2024 by Biggie Studios#postmortem, #gamedev, #pixel art, #Godot, #thoughts
    POSTMORTEM Preface: The game was made in Godot. This is the first game I've ever finished, and it's not perfect. But it is done. Here is what I've learned: 1. Finished is better than perfect Rethinkin... Continue reading
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