SpiritFall
Devlog
- September 01, 2024 by Biggie Studios#postmortem, #gamedev, #pixel art, #Godot, #thoughtsPOSTMORTEM Preface: The game was made in Godot. This is the first game I've ever finished, and it's not perfect. But it is done. Here is what I've learned: 1. Finished is better than perfect Rethinkin... Continue reading